Tuesday, August 5, 2014

Infinity - Breakout Avenue K

Infinity - Handcuffed Co-Op Mission

We were just walking around Avenue K when we discovered Breakout. The outlet is well designed with enough mystic to call you in. We were with 2 more friends of ours and we decided to give it a go. For those who haven't been to Breakout, you must know that they have mastered the art of posters. Their poster designs are to die for and we really wanted to play the Chamber of Hocus. Unfortunately, the room was fully booked and we settled for Infinity.

Although the concept of escape games are pretty straight forward, but we can see that the team has taken significant effort to differentiate itself from the competitors. The staff took his time to explain the room and what we were doing there. He gave a rather detailed back story and handcuffed us 2 to a team. The teams were then split and put in separate rooms. I have to emphasize that these were solid metal handcuff. None of those flimsy plastic ones. It was kinda cool to be handcuffed as it really felt as if we were in trouble.

We were placed in a labyrinth of rooms and we had to find our way to gather in the same room. The rooms were tiny and was filled with observational clues. the clue that we found was for the other team and their clues were for us. We had to find alternate means of communication as there was blaring music which made speaking/shouting pointless.
The decor of the rooms were extremely basic but for some reason it made sense. One of the novelty of breakout was the means of getting help. You had to sms the team using the phone that was provided by the team. The team will then slip an envelope with the answer. It was kinda cool as it maintains the feeling of being stuck with no help.
The handcuffs which we thought were kinda cool became a huge hindrance as we had to be handcuffed for most of the game. Nevertheless, the handcuffs and the fast blaring music added to the thrill of trying to break out. After laboring through numerous rooms in circles, we eventually found our way to meet each other. After solving one last puzzle, we broke out with 15 minutes to spare. One thing to remember about this room is, Door Stopper is your friend!!!
Here's the Infinite Scorecard.

Room Theme





Puzzles






Thrill/Fear Factor






Music





Story-line Flow






Overall





We enjoyed the room very much as it was challenging as well as thrilling. I can't help to think that this room with be perfect room to build comradeship and for team building. Anyways, till we meet the next time... I need to ice my bruised arm.