Showing posts with label Breakout Avenue K. Show all posts
Showing posts with label Breakout Avenue K. Show all posts

Tuesday, November 4, 2014

Project Fallout - Breakout Avenue K

Project Fallout - A sobering Experience

Riding the high from the  Mr. Oswald room, we came back for second serving the very next day. I have to say that this was becoming a very expensive hobby but it was almost as if we were addicted to it. We wanted to play The Westwood Murder but the staff told us that they will not allow 2 people to play as it will be impossible to solve the murder. So, we agreed to try the Project Fallout which was the newest room there.



The back story given was a tad bit confusing but here it goes. We are a duo of scientist who were abducted (again.... for some reason, I keep paying money to be abducted over and over again :) ). We were being interrogated by some governmental authority for our alleged involvement in the creation of a weapon of mass destruction. 
Following to the trend as most of the rooms here, we were handcuffed. They surely love handcuffing people at Breakout. Perhaps, the bosses have a thing for handcuffs... Anyways, we were cuffed to a system of poles and we were placed in different booths. We had to find a way to work together to move the poles and unlock ourselves. The clues were around us and we had to look around and find the answer. So, for those of y'all who are short sighted... Please bring your glasses. 
Upon releasing our self from the handcuffs, we had to solve a few puzzles and I have to admit that by Breakout's standard it was rather easy. One of the answer was blatantly written on the board. All you had to do was just read the board. We couldn't believe our eyes as we didn't expect that sort of ease.
In their defense, this was the easiest room there anyways. Despite the ease, they manage to give the room the needed boost for the final part. Upon reaching the final stage, we were given the option of an alternate ending. The path to the final puzzle was fun and tiring as it required some serious physical exertion. At the end, we choose the ending which we feel that everyone will take as the other option didn't make any sense.


We opened the final door with 25 minutes to spare and we felt as if the room didn't do justice to a franchise which we did look up to. We thought that they were the trail blazers and we expected more. My review probably will be different if this was the first room we played as our expectation couldn't be any higher. But as what people say....Hind sight is always 20/20. Anyways.. please click here or scroll for the score card.

Room Theme
Puzzles
Thrill/Fear Factor
Story-line Flow
Music
Overall




I have to emphasize that the room scored rather poorly due to our sky high expectation and the RM 50 per pax price tag. But if you are a novice looking for an introduction into the crazy world of escape game and you have some spare change... This may be the room for you. Nevertheless.. we shall be back for Westwood Murder....


Monday, November 3, 2014

Mr. Oswald's Greatest Show - Breakout Avenue K

Mr. Oswald's Greatest Show - Creepy Marionette Challenge 

We were so mesmerized by the Hocus room that we really wanted to come back as soon as we can. However, we wanted to pace ourselves as Breakout only has 5 rooms. Anyways, long story short.. We couldn't wait any longer and we made booking for the Mr. Oswald's Greatest Show.



The staffs there recognized us and they were rather friendly. We spoke to one of the owner and he told us that he actually wanted to issue real tickets for this room; as if one is actually buying tickets to watch a show. And he also wanted to place a staff dressed for the occasion as the gate keeper at the room. But, they had some reservation in the execution and they scrapped it. It's a shame though as we felt that the idea was very novel and creative. 
As for this room's story, we were apparently abducted by Mr.Oswald and we had 60 minutes to breakout. If we don't he will turn us into a marionette. We were brought into the room and handcuffed onto a chain which was connected through a cage. The setting for this room was mind blowing. The team had really thought things through as they created a scene as if a whole set of puppets were watching us perform. Although the audience were made of a set of puppets, the music and the puppets reflected an extremely eerie feeling.
We had to solve a few puzzles while still shackled to the cage. We had to find a set of clues using a system of pulley and line. The entire experience was really cool and one had to experience to actually appreciate it. On one of the puzzle we had to dance to the tune that was given in the music on the background. Upon opening the first door we went to second door and finally got those dreadful handcuffs off. The second was a lot different to the first room but it was equally exciting. They room had a lot of puppet body parts strewn around and the Professor kept emphasizing that the room was very very weird.


As expected, the room had a final twist that we didn't see coming. I will not spoil the experience for y'all by giving any spoiler away. Since it was just the 2 of us, the final leg was very hard. Nevertheless, we managed to break out with 18 minutes to spare. We had a huge grin as we felt extremely satisfied as this room tested us physically and mentally. Lo Behold the scorecard!

Room Theme




Puzzles




Thrill/Fear Factor




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Story-line Flow




Overall




Well, we have found the first 9 star room and Mr.Oswald did indeed perform the greatest show!! On to the next show people!!!

Wednesday, September 10, 2014

Chamber of Hocus - Breakout Avenue K

Chamber of Hocus - Trapped forever!!!

Hocus Pocus Hocus Pocus... We were so hooked by the poster that we were so eager to play the room. I know that I have said this before, but the Breakout team deserves the credit for creating posters that are so unique and attractive. It's obvious that they have put in a lot of effort into this and their hard work has paid off. In my last post, I forgot to blog regarding the pin system and the avatar concept that Breakout has. They allow us to choose the avatar that we want and each of the avatar has his own power.  You can read more about the avatars on this page. http://www.breakout.com.my/characters/ 



Anyways, back to the room. The staff briefed us on the room and gave us the intriguing back story. Apparently we are a team that we were looking for a magician who is also a serial killer. He kills the victim by casting a spell that will turn the victim into mannequin. That was enough to get our mouth watering and we couldn't wait to get started. 
The room was well divided and the decor was really really good. I have to emphasize on this as they really have spent their time and effort to put decor that is related to the theme. The puzzles had a mix of logic and mechanical logic attached to it. We were so stumped on the first puzzle that we had to use the first hint within the first 10 minutes. When we got the solve, we were so puzzled on how we didn't see that coming.
Well, we picked up speed and tried our best to make up for the lost time. The final room was so elaborate and beautiful that we didn't feel like leaving, There were more than multiple WOW factor... Especially the final reveal which truly knocked our socks off. We didn't see that coming we really appreciated the different approach that this team has taken. Instead of the entire room being driven by number and combination locks, this room has mechanical and unexpected locks as well.
We didn't manage to break out within the time limit and we asked the staff to explain the final puzzle. We were rather disappointed at the fact that we were trapped but we just didn't see the answer coming at all. Now, we are looking at the prospect of spending a lifetime behind bars...


As usual, here's scorecard.

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Thrill/Fear Factor




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Overall




As of this writing, this is the best room that we have played we feel that the Breakout team has brought another dimension to the escape game market in Malaysia. Well done and props to your designers! Stumped but not defeated... Adios!!!

Tuesday, August 5, 2014

Infinity - Breakout Avenue K

Infinity - Handcuffed Co-Op Mission

We were just walking around Avenue K when we discovered Breakout. The outlet is well designed with enough mystic to call you in. We were with 2 more friends of ours and we decided to give it a go. For those who haven't been to Breakout, you must know that they have mastered the art of posters. Their poster designs are to die for and we really wanted to play the Chamber of Hocus. Unfortunately, the room was fully booked and we settled for Infinity.

Although the concept of escape games are pretty straight forward, but we can see that the team has taken significant effort to differentiate itself from the competitors. The staff took his time to explain the room and what we were doing there. He gave a rather detailed back story and handcuffed us 2 to a team. The teams were then split and put in separate rooms. I have to emphasize that these were solid metal handcuff. None of those flimsy plastic ones. It was kinda cool to be handcuffed as it really felt as if we were in trouble.

We were placed in a labyrinth of rooms and we had to find our way to gather in the same room. The rooms were tiny and was filled with observational clues. the clue that we found was for the other team and their clues were for us. We had to find alternate means of communication as there was blaring music which made speaking/shouting pointless.
The decor of the rooms were extremely basic but for some reason it made sense. One of the novelty of breakout was the means of getting help. You had to sms the team using the phone that was provided by the team. The team will then slip an envelope with the answer. It was kinda cool as it maintains the feeling of being stuck with no help.
The handcuffs which we thought were kinda cool became a huge hindrance as we had to be handcuffed for most of the game. Nevertheless, the handcuffs and the fast blaring music added to the thrill of trying to break out. After laboring through numerous rooms in circles, we eventually found our way to meet each other. After solving one last puzzle, we broke out with 15 minutes to spare. One thing to remember about this room is, Door Stopper is your friend!!!
Here's the Infinite Scorecard.

Room Theme





Puzzles






Thrill/Fear Factor






Music





Story-line Flow






Overall





We enjoyed the room very much as it was challenging as well as thrilling. I can't help to think that this room with be perfect room to build comradeship and for team building. Anyways, till we meet the next time... I need to ice my bruised arm.