Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Tuesday, August 5, 2014

Infinity - Breakout Avenue K

Infinity - Handcuffed Co-Op Mission

We were just walking around Avenue K when we discovered Breakout. The outlet is well designed with enough mystic to call you in. We were with 2 more friends of ours and we decided to give it a go. For those who haven't been to Breakout, you must know that they have mastered the art of posters. Their poster designs are to die for and we really wanted to play the Chamber of Hocus. Unfortunately, the room was fully booked and we settled for Infinity.

Although the concept of escape games are pretty straight forward, but we can see that the team has taken significant effort to differentiate itself from the competitors. The staff took his time to explain the room and what we were doing there. He gave a rather detailed back story and handcuffed us 2 to a team. The teams were then split and put in separate rooms. I have to emphasize that these were solid metal handcuff. None of those flimsy plastic ones. It was kinda cool to be handcuffed as it really felt as if we were in trouble.

We were placed in a labyrinth of rooms and we had to find our way to gather in the same room. The rooms were tiny and was filled with observational clues. the clue that we found was for the other team and their clues were for us. We had to find alternate means of communication as there was blaring music which made speaking/shouting pointless.
The decor of the rooms were extremely basic but for some reason it made sense. One of the novelty of breakout was the means of getting help. You had to sms the team using the phone that was provided by the team. The team will then slip an envelope with the answer. It was kinda cool as it maintains the feeling of being stuck with no help.
The handcuffs which we thought were kinda cool became a huge hindrance as we had to be handcuffed for most of the game. Nevertheless, the handcuffs and the fast blaring music added to the thrill of trying to break out. After laboring through numerous rooms in circles, we eventually found our way to meet each other. After solving one last puzzle, we broke out with 15 minutes to spare. One thing to remember about this room is, Door Stopper is your friend!!!
Here's the Infinite Scorecard.

Room Theme





Puzzles






Thrill/Fear Factor






Music





Story-line Flow






Overall





We enjoyed the room very much as it was challenging as well as thrilling. I can't help to think that this room with be perfect room to build comradeship and for team building. Anyways, till we meet the next time... I need to ice my bruised arm.

Sunday, June 1, 2014

Wonderland A Magical Adventure - Berjaya Times Square

Wonderland - Simple with an Unexpected Twist!

Since it was the Professor's birthday, we were told that she gets a free game and as we were very unsatisfied thanks to the Vampire room, we decided to try another room. The only room available was the Wonderland room. Initially we thought that the room will be a bit childish but we were assure that the room is challenging enough for adults. Since I got to play the part of Jack Sparrow, the Professor got to relive her childhood playing Alice. Not literally... But y'all get the drift right?

I decided to the blog this entire chronicle from the third person. So Alice (Professor) and Mad Hatter (Captain) decided to try this room land after all. Apparently they were transported to an alternative land after eating a suspicious brownie :) 

This room land had a few doors to be solved to get out.
They did not find any rabbits or evil queen but they did find the first puzzle to be rather straight forward. Upon solving that they came across a puzzle that did puzzle them. They were so lost that they needed the help of the secret elves of that land.
The land was designed well and it did feel as if that we.. I mean that felt as if they were really stuck in wonderland. The wow factor of this land was at the end where a magnetic sensor was used to unlock the final door. They had to play a life size version of a famous board game and they needed to solve the puzzle to get the correct position of the magnetic sensor. The funny part was they didn't realize that the final door was triggered open and they kept trying to solve it. Finally, Alice tried to feel the final door and she realized that the door has been open for at least 15 minutes. So, both Alice and the Mad Hatter skipped away back to reality with a total time of 37 minutes. 
The room was interesting and the final wow factor pushed the room from below average to above average. The room was well decorated and brightly lit as if one was actually in a Wonderland. However, we.. I mean they felt as if that the room is much more suitable for teens and pre teens. Adults might be bored.. unless they found that suspicious brownie :)  Upon coming back to reality, they unveiled the scorecard. 

Room Theme




Puzzles




Thrill/Fear Factor




Music




Story-line Flow




Overall




The final wow factor was the main highlight of the room but we felt that the room was a bit too kiddish for us. Nevertheless... Happy Birthday Alice... I mean Professor...:) Stay tuned for the next Chronicle....




Monday, May 12, 2014

Pirate Ship The Curse of the Adventure Galley - Escape Room Curve

Pirate Ship - Good Flow & Extensive


Arrrrr... I started preparing my best pirate imitation on my drive to Curve as I was really looking forward to the experience of my life long 1 day dream of being Jack Sparrow a pirate. 

Anyways, Hollywood aspirations aside, we were both hyped to try the the largest room at the Curve outlet. The room is themed after after a pirate adventure where you are out the search for the treasure. As usual, the staff was warm and welcoming. Professor Sherlock asked the staff the back story of the room and the staff gave a very sketchy story that didn't sound at all interesting. However, as soon as we stepped in the room we were rather impressed.

This particular room is very large and the first room looks as if you were in a abandoned ship. The Escape Room team deserves credit for the theme and the props as it matched the story and the mission. The room has multiple rooms within the room and you need to rely on some scouring skills as some of the clues are hidden rather well. In one of the room we had to rely on sheer strength to open a compartment and Jack Sparrow I thoroughly enjoyed that section.
Professor Sherlock's favorite was solving one of the cryptic puzzle involving the most minute part of a significant prop in the room. I know that the previous sentence sounded like a cryptic message itself, but I'm trying my best to tell you something about the room without any spoilers.
At the end, both of us managed to break out with 17 minutes remaining. It felt really good as the staff cautioned us that, escaping will be tough as it was only the two of us. Nevertheless, both of us found matching pirate hats and swords and completed the winners pic.
We enjoyed the room much more than the Mysterious Room and credit goes to Escape Room team. The room was well designed and the flow of the story made sense. We appreciate theme and the plot aspect of any room and we appreciate it more if there is flow to the story-line.  That is a critical aspect for Professor Sherlock and she concurs that this room scores high on that category.
Well here is the scorecard!

Room Theme



Puzzles




Thrill/Fear Factor



Music



Story-line Flow




Overall




We enjoyed the room and we were already starting to plan our next mishap adventure! Till we meet again.... Keep digging Watson :)